medusa.render.overlay
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Module Contents#
- class medusa.render.overlay.Overlay(v, cmap='bwr', vmin=None, vmax=None, vcenter=None, dim='normals', v0=None, tris=None, norm=TwoSlopeNorm)[source]#
Class for creating color “overlays” to be rendered as vertex colors of a mesh.
- Parameters:
v (torch.Tensor) – The values to be mapped to colors
vmin (float, optional) – The minimum value of the colormap (default: minimum of v)
vmax (float, optional) – The maximum value of the colormap (default: maximum of v)
vcenter (float, optional) – The center value of the colormap (default: mean of v)
dim (int or str) – If int (0, 1, 2), dimension to be visualized; if ‘normals’, the values are projected on the vertex normals
v0 (torch.Tensor, optional) – If dim=’normals’, v0 represents the mesh from which the normals are computed
tris (torch.Tensor, optional) – If dim=’normals’, tris represents the triangles from which the normals are computed
norm (matplotlib.colors.Normalize, optional) – Normalization class (default: TwoSlopeNorm)